OpenShot Audio Library | OpenShotAudio  0.6.0
juce_audio_devices.cpp
1 /*
2  ==============================================================================
3 
4  This file is part of the JUCE library.
5  Copyright (c) 2022 - Raw Material Software Limited
6 
7  JUCE is an open source library subject to commercial or open-source
8  licensing.
9 
10  The code included in this file is provided under the terms of the ISC license
11  http://www.isc.org/downloads/software-support-policy/isc-license. Permission
12  To use, copy, modify, and/or distribute this software for any purpose with or
13  without fee is hereby granted provided that the above copyright notice and
14  this permission notice appear in all copies.
15 
16  JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
17  EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
18  DISCLAIMED.
19 
20  ==============================================================================
21 */
22 
23 #ifdef JUCE_AUDIO_DEVICES_H_INCLUDED
24  /* When you add this cpp file to your project, you mustn't include it in a file where you've
25  already included any other headers - just put it inside a file on its own, possibly with your config
26  flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
27  header files that the compiler may be using.
28  */
29  #error "Incorrect use of JUCE cpp file"
30 #endif
31 
32 #define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
33 #define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
34 #define JUCE_CORE_INCLUDE_JNI_HELPERS 1
35 #define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
36 #define JUCE_EVENTS_INCLUDE_WIN32_MESSAGE_WINDOW 1
37 
38 #ifndef JUCE_USE_WINRT_MIDI
39  #define JUCE_USE_WINRT_MIDI 0
40 #endif
41 
42 #if JUCE_USE_WINRT_MIDI
43  #define JUCE_EVENTS_INCLUDE_WINRT_WRAPPER 1
44 #endif
45 
46 #include "juce_audio_devices.h"
47 
48 #include "audio_io/juce_SampleRateHelpers.cpp"
49 #include "midi_io/juce_MidiDevices.cpp"
50 
51 //==============================================================================
52 #if JUCE_MAC || JUCE_IOS
53  #include <juce_audio_basics/native/juce_CoreAudioTimeConversions_mac.h>
54  #include <juce_audio_basics/native/juce_AudioWorkgroup_mac.h>
55  #include <juce_audio_basics/midi/juce_MidiDataConcatenator.h>
56  #include <juce_audio_basics/midi/ump/juce_UMP.h>
57  #include "midi_io/ump/juce_UMPBytestreamInputHandler.h"
58  #include "midi_io/ump/juce_UMPU32InputHandler.h"
59 #endif
60 
61 #if JUCE_MAC
62  #define Point CarbonDummyPointName
63  #define Component CarbonDummyCompName
64  #import <CoreAudio/AudioHardware.h>
65  #import <CoreMIDI/MIDIServices.h>
66  #import <AudioToolbox/AudioServices.h>
67  #undef Point
68  #undef Component
69 
70  #include "native/juce_CoreAudio_mac.cpp"
71  #include "native/juce_CoreMidi_mac.mm"
72 
73 #elif JUCE_IOS
74  #import <AudioToolbox/AudioToolbox.h>
75  #import <AVFoundation/AVFoundation.h>
76  #import <CoreMIDI/MIDIServices.h>
77 
78  #if TARGET_OS_SIMULATOR
79  #import <CoreMIDI/MIDINetworkSession.h>
80  #endif
81 
82  #if JUCE_MODULE_AVAILABLE_juce_graphics
83  #include <juce_graphics/native/juce_CoreGraphicsHelpers_mac.h>
84  #endif
85 
86  #include "native/juce_Audio_ios.cpp"
87  #include "native/juce_CoreMidi_mac.mm"
88 
89 //==============================================================================
90 #elif JUCE_WINDOWS
91  #if JUCE_WASAPI
92  #include <mmreg.h>
93  #include "native/juce_WASAPI_windows.cpp"
94  #endif
95 
96  #if JUCE_DIRECTSOUND
97  #include "native/juce_DirectSound_windows.cpp"
98  #endif
99 
100  #if JUCE_USE_WINRT_MIDI && (JUCE_MSVC || JUCE_CLANG)
101  /* If you cannot find any of the header files below then you are probably
102  attempting to use the Windows 10 Bluetooth Low Energy API. For this to work you
103  need to install version 10.0.14393.0 of the Windows Standalone SDK and you may
104  need to add the path to the WinRT headers to your build system. This path should
105  have the form "C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt".
106 
107  Also please note that Microsoft's Bluetooth MIDI stack has multiple issues, so
108  this API is EXPERIMENTAL - use at your own risk!
109  */
110  #include <windows.devices.h>
111  #include <windows.devices.midi.h>
112  #include <windows.devices.enumeration.h>
113 
114  JUCE_BEGIN_IGNORE_WARNINGS_MSVC (4265)
115  #include <wrl/event.h>
116  JUCE_END_IGNORE_WARNINGS_MSVC
117 
118  JUCE_BEGIN_IGNORE_WARNINGS_MSVC (4467)
119  #include <robuffer.h>
120  JUCE_END_IGNORE_WARNINGS_MSVC
121  #endif
122 
123  #include <juce_audio_basics/midi/juce_MidiDataConcatenator.h>
124  #include "native/juce_Midi_windows.cpp"
125 
126  #if JUCE_ASIO
127  /* This is very frustrating - we only need to use a handful of definitions from
128  a couple of the header files in Steinberg's ASIO SDK, and it'd be easy to copy
129  about 30 lines of code into this cpp file to create a fully stand-alone ASIO
130  implementation...
131 
132  ..unfortunately that would break Steinberg's license agreement for use of
133  their SDK, so I'm not allowed to do this.
134 
135  This means that anyone who wants to use JUCE's ASIO abilities will have to:
136 
137  1) Agree to Steinberg's licensing terms and download the ASIO SDK
138  (see http://www.steinberg.net/en/company/developers.html).
139 
140  2) Enable this code with a global definition #define JUCE_ASIO 1.
141 
142  3) Make sure that your header search path contains the iasiodrv.h file that
143  comes with the SDK. (Only about a handful of the SDK header files are actually
144  needed - so to simplify things, you could just copy these into your JUCE directory).
145  */
146  #include <iasiodrv.h>
147  #include "native/juce_ASIO_windows.cpp"
148  #endif
149 
150 //==============================================================================
151 #elif JUCE_LINUX || JUCE_BSD
152  #if JUCE_ALSA
153  /* Got an include error here? If so, you've either not got ALSA installed, or you've
154  not got your paths set up correctly to find its header files.
155 
156  The package you need to install to get ASLA support is "libasound2-dev".
157 
158  If you don't have the ALSA library and don't want to build JUCE with audio support,
159  just set the JUCE_ALSA flag to 0.
160  */
161  JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE ("-Wzero-length-array")
162  #include <alsa/asoundlib.h>
163  JUCE_END_IGNORE_WARNINGS_GCC_LIKE
164  #include "native/juce_ALSA_linux.cpp"
165  #endif
166 
167  #if JUCE_JACK
168  /* Got an include error here? If so, you've either not got jack-audio-connection-kit
169  installed, or you've not got your paths set up correctly to find its header files.
170 
171  The package you need to install to get JACK support is "libjack-dev".
172 
173  If you don't have the jack-audio-connection-kit library and don't want to build
174  JUCE with low latency audio support, just set the JUCE_JACK flag to 0.
175  */
176  #include <jack/jack.h>
177  #include "native/juce_JackAudio_linux.cpp"
178  #endif
179 
180  #if (JUCE_LINUX && JUCE_BELA)
181  /* Got an include error here? If so, you've either not got the bela headers
182  installed, or you've not got your paths set up correctly to find its header
183  files.
184  */
185  #include <Bela.h>
186  #include <Midi.h>
187  #include <juce_audio_basics/midi/juce_MidiDataConcatenator.h>
188  #include "native/juce_Bela_linux.cpp"
189  #endif
190 
191  #undef SIZEOF
192 
193  #if ! JUCE_BELA
194  #include <juce_audio_basics/midi/juce_MidiDataConcatenator.h>
195  #include "native/juce_Midi_linux.cpp"
196  #endif
197 
198 //==============================================================================
199 #elif JUCE_ANDROID
200 
201 namespace juce
202 {
203  using RealtimeThreadFactory = pthread_t (*) (void* (*) (void*), void*);
204  RealtimeThreadFactory getAndroidRealtimeThreadFactory();
205 } // namespace juce
206 
207 #include "native/juce_Audio_android.cpp"
208 
209  #include <juce_audio_basics/midi/juce_MidiDataConcatenator.h>
210  #include "native/juce_Midi_android.cpp"
211 
212  #if JUCE_USE_ANDROID_OPENSLES || JUCE_USE_ANDROID_OBOE
213  #include "native/juce_HighPerformanceAudioHelpers_android.h"
214 
215  #if JUCE_USE_ANDROID_OPENSLES
216  #include <SLES/OpenSLES.h>
217  #include <SLES/OpenSLES_Android.h>
218  #include <SLES/OpenSLES_AndroidConfiguration.h>
219  #include "native/juce_OpenSL_android.cpp"
220  #endif
221 
222  #if JUCE_USE_ANDROID_OBOE
223  #if JUCE_USE_ANDROID_OPENSLES
224  #error "Oboe cannot be enabled at the same time as openSL! Please disable JUCE_USE_ANDROID_OPENSLES"
225  #endif
226 
227  JUCE_BEGIN_IGNORE_WARNINGS_GCC_LIKE ("-Wunused-parameter",
228  "-Wzero-as-null-pointer-constant",
229  "-Winconsistent-missing-destructor-override",
230  "-Wshadow-field-in-constructor",
231  "-Wshadow-field",
232  "-Wsign-conversion",
233  "-Wswitch-enum")
234  #include <oboe/Oboe.h>
235  JUCE_END_IGNORE_WARNINGS_GCC_LIKE
236 
237  #include "native/juce_Oboe_android.cpp"
238  #endif
239  #else
240 // No audio library, so no way to create realtime threads.
241  namespace juce
242  {
243  RealtimeThreadFactory getAndroidRealtimeThreadFactory() { return nullptr; }
244  }
245  #endif
246 
247 #endif
248 
249 #if ! JUCE_SYSTEMAUDIOVOL_IMPLEMENTED
250 namespace juce
251 {
252  // None of these methods are available. (On Windows you might need to enable WASAPI for this)
253  float JUCE_CALLTYPE SystemAudioVolume::getGain() { jassertfalse; return 0.0f; }
254  bool JUCE_CALLTYPE SystemAudioVolume::setGain (float) { jassertfalse; return false; }
255  bool JUCE_CALLTYPE SystemAudioVolume::isMuted() { jassertfalse; return false; }
256  bool JUCE_CALLTYPE SystemAudioVolume::setMuted (bool) { jassertfalse; return false; }
257 }
258 #endif
259 
260 #include "audio_io/juce_AudioDeviceManager.cpp"
261 #include "audio_io/juce_AudioIODevice.cpp"
262 #include "audio_io/juce_AudioIODeviceType.cpp"
263 #include "midi_io/juce_MidiMessageCollector.cpp"
264 #include "sources/juce_AudioSourcePlayer.cpp"
265 #include "sources/juce_AudioTransportSource.cpp"
static bool JUCE_CALLTYPE setMuted(bool shouldBeMuted)
static float JUCE_CALLTYPE getGain()
static bool JUCE_CALLTYPE isMuted()
static bool JUCE_CALLTYPE setGain(float newGain)